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Showing posts from March, 2025

Portfolio Update #4

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  This is a reference sheet for a character I'll be turning into a 3D model. Her name is P0-T4N. The world she lives in is similar in aesthetics to alien, starfield, and the aesthetic genre of cassette futurism. She is a medical bot living in a hospital after the apocalypse. She takes people who wander into her hospital and stuffs their organs into robots. With all of the complex parts this model will have, I really spent a lot of time tying down what I want everything to look like so I'm not sitting there slackjawed when I open up Maya. 

Portfolio Update #3

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  Working on going back to a sculpt I had originally used for an animation project for one of my classes. I'm working in and adding an expression. Later, I will add hair and possibly clothed shoulders. It's based off of Mike Myers' character in The Love Guru. 

Portfolio Update # 2- Stone Roof

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  Continuing on with revisiting old projects, I went back to a project I did a couple semesters ago when I created a "Ruins" for a project. In the original project, I had a circular, stone roof that had been broken by a giant flower. Without enough time however, the roof came out very plain and low poly. My professor caught that and told me I should go back and give it another once over, among other things.  Above, you can see the roof after I have had a chance to give it a good sculpting. I originally based the roof on Celtic ruins. Their dome roofs had a bunch of rounded rocks piled up into a circular dome. I wanted to recreate that same look. I did that by first using a damian standard brush to make the outline of bricks. Then after smoothing everything over, I inflated the bricks themselves to give them more roundness. After that, I gave the whole thing some much needed thickness and did the same thing on the other side. To give the look and feel of something old and ruin...

Portfolio Update #1-Legos!

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  For my Portfolio class, I have started revisiting old projects. To start off, I brought my first major project for the program into Maya and gave them new life with new Arnold standard surface textures.  My first big project was picking out a Lego set. My professor then gave me the okay, and I was to model every piece to scale and put them together like actual legos. I then had to make a turntable animation and a render. Here you can see what the models look like after I've prettied them up in Maya. Aside from a few hiccups while still learning, I'm pretty proud with how this project came out.