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Showing posts from April, 2025

Portfolio Update #7

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  In my first year of learning 3D, I had to model an entire lego set from scratch. Not satisfied with the renders I created in 3DSMax, I brought the project to into Maya and set up the models into a windowsill. 

Portfolio Update #6 Flower Knight Turnarounds

Here I have the turnaround for the "hero" props for my Flower Knight project. I imagined The Flower Knight was someone who had a softer side to him. The harp was for when he wasn't protecting the feywild. He would gallivant and cavort with all manner of creatures and his hammer, while big, and daunting, also doubled as walking stick when he hiked through the forest and hills.  I set up everything in Unreal Engine 5. I learned how to create lighting for making renders by making my own lightbox and setting up a key, fill, and back light.   

Portfolio Update #5

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 I decided to revamp an earlier project I made in one of my classes as part of my beginning portfolio. The project was to create a "ruins" theme. I decided to go with a mix of Gaelic architecture, specifically their burial mounds. I wanted to create a tomb dedicated to a being known as "The Flower Knight". A man who took up the sword for the local Fey after seeing how his common man treated them. They enshrined him in a tomb on an island where he can know rest. The coffin is carved with the visage of his Fey lover who has long outlived him. The goodness inside his soul was a seed for a giant sunflower to burst through the roof of the tomb. He loved playing the harp and carried around a big hammer that could be used as a walking stick when held from the bottom.   I textured everything in substance then set it up in Unreal 5. The flowers themselves are from the FAB store that I downloaded.