Portfolio Update #6 Flower Knight Turnarounds



Here I have the turnaround for the "hero" props for my Flower Knight project. I imagined The Flower Knight was someone who had a softer side to him. The harp was for when he wasn't protecting the feywild. He would gallivant and cavort with all manner of creatures and his hammer, while big, and daunting, also doubled as walking stick when he hiked through the forest and hills. 

I set up everything in Unreal Engine 5. I learned how to create lighting for making renders by making
my own lightbox and setting up a key, fill, and back light. 
 

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